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Summon Nature’s Ally VII

Summon Nature’s Ally VII

  1. May be summoned only into an aquatic or watery environment.
  2. Can’t cast irresistible dance
Summoned Creature
Arrowhawk, elder
Dire tiger
Elemental, greater (any)
Djinni (genie) [NG]
Invisible stalker
Pixie2 (sprite) [NG; with sleep arrows]
Squid, giant1 (animal)
Triceratops (dinosaur)
Tyrannosaurus (dinosaur)
Whale, cachalot1 (animal)
Xorn, elder

Conjuration (Summoning) [see text]

Level: Drd 7
Effect: One or more creatures, no two of which can be more than 30 ft. apart

This spell functions like summon nature’s ally I, except that you can summon one 7th-level creature, 1d3 6th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.

When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.