Treasure




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Monsters With Treasure

Every monster has a treasure rating (indicating how much treasure it has, although for some creatures the rating is “None”). The tables found below are used to determine the specifics. After referencing the level and kind of treasure (coins, goods, items) found in the creature’s description, roll on the appropriate row and columns of the proper table.

When generating an encounter dealing with monsters away from their lair, remember that a creature only takes what it can easily carry with it. In the case of a creature that cannot use treasure, that generally means nothing. The monster safeguards or hides its treasure as well as it can, but it leaves it behind when outside the lair. Intelligent creatures that own useful, portable treasure (such as magic items) tend to carry and use these, leaving bulky items at home. Treasure can include coins, goods, and items. Creatures can have varying amounts of each, as follows.

Standard

Refer to the treasure tables and roll d% once for each type of treasure (Coins, Goods, Items) on the Level section of the table that corresponds to the creature’s Challenge Rating (for groups of creatures, use the Encounter Level for the encounter instead). Some creatures have double, triple, or even quadruple standard treasure; in these cases, roll for each type of treasure two, three, or four times.

None

The creature collects no treasure of its own.

Nonstandard

Some creatures have quirks or habits that affect the types of treasure they collect. These creatures use the same treasure tables, but with special adjustments.

Fractional Coins

Roll on the Coins column in the section corresponding to the creature’s Challenge Rating, but divide the result as indicated.

% Goods or Items

The creature has goods or items only some of the time. Before checking for goods or items, roll d% against the given percentage. On a success, make a normal roll on the appropriate Goods or Items column (which may still result in no goods or items).

Double Goods or Items

Roll twice on the appropriate Goods or Items column.

Parenthetical Notes

Some entries for goods or items include notes that limit the types of treasure a creature collects.

When a note includes the word “no,” it means the creature does not collect or cannot keep that thing. If a random roll generates such a result, treat the result as “none” instead.

When a note includes the word “only,” the creature goes out of its way to collect treasure of the indicated type. Treat all results from that column as the indicated type of treasure.

It’s sometimes necessary to reroll until the right sort of item appears.

Using The Treasure Table

Cross-reference the level of the treasure on the left with the type of treasure. The level of the treasure is equal to the CR of the monsters in the encounter. A standard treasure (one that includes coins, goods, and items) requires three rolls, one for each category.

Table: Treasure Values per Encounter
Encounter
Level
Treasure
per Encounter
Encounter
Level
Treasure
per Encounter
1 300 gp 11 7,500 gp
2 600 gp 12 9,800 gp
3 900 gp 13 13,000 gp
4 1,200 gp 14 17,000 gp
5 1,600 gp 15 22,000 gp
6 2,000 gp 16 28,000 gp
7 2,600 gp 17 36,000 gp
8 3,400 gp 18 47,000 gp
9 4,500 gp 19 61,000 gp
10 5,800 gp 20 80,000 gp

On average, the PCs should earn one treasure suitable to their level for each encounter they overcome.

Table: Average Treasure Results
Type Average Result
Gem 275 gp
Art object 1,100 gp
Mundane item 350 gp
Minor magic item 1,000 gp
Medium magic item 10,000 gp
Major magic item 40,000 gp
Table: Treasure
Level d% Coins d% Goods d% Items
1st 01-14 01-90 01-71
  15-29 1d6 × 1,000 cp 91-95 1 gem 72-95 1 mundane
  30-52 1d8 × 100 sp 96-100 1 art 96-100 1 minor
  53-95 2d8 × 10 gp        
  96-100 1d4 × 10 pp        
             
2nd 01-13 01-81 01-49
  14-23 1d10 × 1,000 cp 82-95 1d3 gems 50-85 1 mundane
  24-43 2d10 × 100 sp 96-100 1d3 art 86-100 1 minor
  44-95 4d10 × 10 gp        
  96-100 2d8 × 10 pp        
             
3rd 01-11 01-77 01-49
  12-21 2d10 × 1,000 cp 78-95 1d3 gems 50-79 1d3 mundane
  22-41 4d8 × 100 sp 96-100 1d3 art 80-100 1 minor
  42-95 1d4 × 100 gp        
  96-100 1d10 × 10 pp        
             
4th 01-11 01-70 01-42
  12-21 3d10 × 1,000 cp 71-95 1d4 gems 43-62 1d4 mundane
  22-41 4d12 × 1,000 sp 96-100 1d3 art 63-100 1 minor
  42-95 1d6 × 100 gp        
  96-100 1d8 × 10 pp        
             
5th 01-10 01-60 01-57
  11-19 1d4 × 10,000 cp 61-95 1d4 gems 58-67 1d4 mundane
  20-38 1d6 × 1,000 sp 96-100 1d4 art 68-100 1d3 minor
  39-95 1d8 × 100 gp        
  96-100 1d10 × 10 pp        
             
6th 01-10 01-56 01-54
  11-18 1d6 × 10,000 cp 57-92 1d4 gems 55-59 1d4 mundane
  19-37 1d8 × 1,000 sp 93-100 1d4 art 60-99 1d3 minor
  38-95 1d10 × 100 gp     100 1 medium
  96-100 1d12 × 10 pp        
             
7th 01-11 01-48 01-51
  12-18 1d10 × 10,000 cp 49-88 1d4 gems 52-97 1d3 minor
  19-35 1d12 × 1,000 sp 89-100 1d4 art 98-100 1 medium
  36-93 2d6 × 100 gp        
  94-100 3d4 × 10 pp        
             
8th 01-10 01-45 01-48
  11-15 1d12 × 10,000 cp 46-85 1d6 gems 49-96 1d4 minor
  16-29 2d6 × 1,000 sp 86-100 1d4 art 97-100 1 medium
  30-87 2d8 × 100 gp        
  88-100 3d6 × 10 pp        
             
9th 01-10 01-40 01-43
  11-15 2d6 × 10,000 cp 41-80 1d8 gems 44-91 1d4 minor
  16-29 2d8 × 1,000 sp 81-100 1d4 art 92-100 1 medium
  30-85 5d4 × 100 gp        
  86-100 2d12 × 10 pp        
             
10th 01-10 01-35 01-40
  11-24 2d10 × 1,000 sp 36-79 1d8 gems 41-88 1d4 minor
  25-79 6d4 × 100 gp 80-100 1d6 art 89-99 1 medium
  80-100 5d6 × 10 pp     100 1 major
             
11th 01-08 01-24 01-31
  09-14 3d10 × 1,000 sp 25-74 1d10 gems 32-84 1d4 minor
  15-75 4d8 × 100 gp 75-100 1d6 art 85-98 1 medium
  76-100 4d10 × 10 pp     99-100 1 major
             
12th 01-08 01-17 01-27
  09-14 3d12 × 1,000 sp 18-70 1d10 gems 28-82 1d6 minor
  15-75 1d4 × 1,000 gp 71-100 1d8 art 83-97 1 medium
  76-100 1d4 × 100 pp     98-100 1 major
             
13th 01-08 01-11 01-19
  09-75 1d4 × 1,000 gp 12-66 1d12 gems 20-73 1d6 minor
  76-100 1d10 × 100 pp 67-100 1d10 art 74-95 1 medium
          96-100 1 major
             
14th 01-08 01-11 01-19
  09-75 1d6 × 1,000 gp 12-66 2d8 gems 20-58 1d6 minor
  76-100 1d12 × 100 pp 67-100 2d6 art 59-92 1 medium
          93-100 1 major
             
15th 01-03 01-09 01-11
  04-74 1d8 × 1,000 gp 10-65 2d10 gems 12-46 1d10 minor
  75-100 3d4 × 100 pp 66-100 2d8 art 47-90 1 medium
          91-100 1 major
             
16th 01-03 01-07 01-40
  04-74 1d12 × 1,000 gp 08-64 4d6 gems 41-46 1d10 minor
  75-100 3d4 × 100 pp 65-100 2d10 art 47-90 1d3 medium
          91-100 1 major
             
17th 01-03 01-04 01-33
  04-68 3d4 × 1,000 gp 05-63 4d8 gems 34-83 1d3 medium
  69-100 2d10 × 100 pp 64-100 3d8 art 84-100 1 major
             
18th 01-02 01-04 01-24
  03-65 3d6 × 1,000 gp 05-54 3d12 gems 25-80 1d4 medium
  66-100 5d4 × 100 pp 55-100 3d10 art 81-100 1 major
             
19th 01-02 01-03 01-04
  03-65 3d8 × 1,000 gp 04-50 6d6 gems 05-70 1d4 medium
  66-100 3d10 × 100 pp 51-100 6d6 art 71-100 1 major
             
20th 01-02 01-02 01-25
  03-65 4d8 × 1,000 gp 03-38 4d10 gems 26-65 1d4 medium
  66-100 4d10 × 100 pp 39-100 7d6 art 66-100 1d3 major

For treasures above 20th level, use the 20th-level row and then add a number of random major items.

Level Magic Items
21st +1
22nd +2
23rd +4
24th +6
Level Magic Items
25th +9
26th +12
27th +17
Level Magic Items
28th +23
29th +31
30th +42
Table: Gems
d% Value Average Examples
01-25 4d4 gp 10 gp Banded, eye, or moss agate; azurite; blue quartz; hematite; lapis lazuli; malachite; obsidian; rhodochrosite; tiger eye turquoise; freshwater (irregular) pearl
26-50 2d4 × 10 gp 50 gp Bloodstone; carnelian; chalcedony; chrysoprase; citrine; iolite, jasper; moonstone; onyx; peridot; rock crystal (clear quartz); sard; sardonyx; rose, smoky, or star rose quartz; zircon
51-70 4d4 × 10 gp 100 gp Amber; amethyst; chrysoberyl; coral; red or brown-green garnet; jade; jet; white, golden, pink, or silver pearl; red spinel, red-brown or deep green spinel; tourmaline
71-90 2d4 × 100 gp 500 gp Alexandrite; aquamarine; violet garnet; black pearl; deep blue spinel; golden yellow topaz
91-99 4d4 × 100 gp 1,000 gp Emerald; white, black, or fire opal; blue sapphire; fiery yellow or rich purple corundum; blue or black star sapphire; star ruby
100 2d4 × 1,000 gp 5,000 gp Clearest bright green emerald; blue-white, canary, pink, brown, or blue diamond; jacinth
Table: Art Objects
d% Value Average Examples
01-10 1d10 × 10 gp 55 gp Silver ewer; carved bone or ivory statuette; finely wrought small gold bracelet
11-25 3d6 × 10 gp 105 gp Cloth of gold vestments; black velvet mask with numerous citrines; silver chalice with lapis lazuli gems
26-40 1d6 × 100 gp 350 gp Large well-done wool tapestry; brass mug with jade inlays
41-50 1d10 × 100 gp 550 gp Silver comb with moonstones; silver-plated steel longsword with jet jewel in hilt
51-60 2d6 × 100 gp 700 gp Carved harp of exotic wood with ivory inlay and zircon gems; solid gold idol (10 lb.)
61-70 3d6 × 100 gp 1,050 gp Gold dragon comb with red garnet eye; gold and topaz bottle stopper cork; ceremonial electrum dagger with a star ruby in the pommel
71-80 4d6 × 100 gp 1,400 gp Eyepatch with mock eye of sapphire and moonstone; fire opal pendant on a fine gold chain; old masterpiece painting
81-85 5d6 × 100 gp 1,750 gp Embroidered silk and velvet mantle with numerous moonstones; sapphire pendant on gold chain
86-90 1d4 × 1,000 gp 2,500 gp Embroidered and bejeweled glove; jeweled anklet; gold music box
91-95 1d6 × 1,000 gp 3,500 gp Golden circlet with four aquamarines; a string of small pink pearls (necklace)
96-99 2d4 × 1,000 gp 5,000 gp Jeweled gold crown; jeweled electrum ring
100 2d6 × 1,000 gp 7,000 gp Gold and ruby ring; gold cup set with emeralds
Table: Mundane Items
d% Mundane Item
01-17 Alchemical item
01-12 Alchemist’s fire (1d4 flasks, 20 gp each)
13-24 Acid (2d4 flasks, 10 gp each)
25-36 Smokesticks (1d4 sticks, 20 gp each)
37-48 Holy water (1d4 flasks, 25 gp each)
49-62 Antitoxin (1d4 doses, 50 gp each)
63-74 Everburning torch
75-88 Tanglefoot bags (1d4 bags, 50 gp each)
89-100 Thunderstones (1d4 stones, 30 gp each)
18-50 Armor (roll d%: 01-10 = Small, 11-100 = Medium)
01-12 Chain shirt (100 gp)
13-18 Masterwork studded leather (175 gp)
19-26 Breastplate (200 gp)
27-34 Banded mail (250 gp)
35-54 Half-plate (600 gp)
55-80 Full plate (1,500 gp)
81-90 Darkwood
01-50 Buckler (205 gp)
51-100 Shield (257 gp)
91-100 Masterwork shield
01-17 Buckler (165 gp)
18-40 Light wooden shield (153 gp)
41-60 Light steel shield (159 gp)
61-83 Heavy wooden shield (157 gp)
84-100 Heavy steel shield (170 gp)
51-83 Weapons
01-50 Masterwork common melee weapon
51-70 Masterwork uncommon weapon
71-100 Masterwork common ranged weapon
84-100 Tools and gear
01-03 Backpack, empty (2 gp)
04-06 Crowbar (2 gp)
07-11 Lantern, bullseye (12 gp)
12-16 Lock, simple (20 gp)
17-21 Lock, average (40 gp)
22-28 Lock, good (80 gp)
29-35 Lock, superior (150 gp)
36-40 Manacles, masterwork (50 gp)
41-43 Mirror, small steel (10 gp)
44-46 Rope, silk (50 ft.) (10 gp)
47-53 Spyglass (1,000 gp)
54-58 Artisan’s tools, masterwork (55 gp)
59-63 Climber’s kit (80 gp)
64-68 Disguise kit (50 gp)
69-73 Healer’s kit (50 gp)
74-77 Holy symbol, silver (25 gp)
78-81 Hourglass (25 gp)
82-88 Magnifying glass (100 gp)
89-95 Musical instrument, masterwork (100 gp)
96-100 Thieves’ tools, masterwork (50 gp)