|Hit Dice:||4d8+12 (30 hp)|
|Speed:||40 ft. (8 squares)|
|Armor Class:||18 (+3 Dex, +5 natural), touch 13, flat-footed 15|
|Attack:||Tongue +6 melee touch (liquefy crystal)|
|Full Attack:||Tongue +6 melee touch (liquefy crystal) and bite +1 melee (2d4)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Liquefy crystal|
|Special Qualities:||Darkvision 60 ft., scent|
|Saves:||Fort +4, Ref +4, Will +5|
|Abilities:||Str 10, Dex 17, Con 17, Int 2, Wis 13, Cha 11|
|Skills:||Listen +6, Move Silently +4, Spot +6|
|Feats:||Alertness, Weapon Finesse|
|Organization:||Solitary or pair|
|Advancement:||5-6 HD (Medium); 7-14 HD (Large)|
A folugub can scent a crystal object up to 90 feet away, and once it has the scent, little deters it from its goal. It usually ceases attacking to devour a freshly liquefied crystal. The creature targets the largest crystal object available.
Liquefy Crystal (Ex)
A folugub that makes a successful touch attack with its tongue causes the target crystal to change phase, turning immediately from solid to liquid and becoming worthless. The touch can destroy up to a 5-foot cube of crystal instantly. Magic or psionic items made of crystal (including crystalline armor and weapons) must succeed on a DC 19 Reflex save or be liquefied. The save DC is Constitution-based and includes a +4 racial modifier.
A crystalline weapon that deals damage to a folugub becomes liquefied immediately.