|Hit Dice:||3d8 (13 hp)|
|Speed:||20 ft. (4 squares), fly 80 ft. (good)|
|Armor Class:||14 (+2 Dex, +2 natural), touch 12, flat-footed 12|
|Attack:||Sting +2 melee (1d4 plus poison)|
|Full Attack:||Sting +2 melee (1d4 plus poison)|
|Space/Reach:||5 ft./5 ft.|
|Special Qualities:||Darkvision 60 ft., vermin traits|
|Saves:||Fort +3, Ref +3, Will +2|
|Abilities:||Str 11, Dex 14, Con 11, Int Ø, Wis 12, Cha 9|
|Skills:||Spot +5, Survival +1*|
|Organization:||Solitary, buzz (2-5), or hive (11-20)|
|Treasure:||No coins; ¼ goods (honey only); no items|
|Advancement:||4-6 HD (Medium); 7-9 HD (Large)|
Although many times larger, growing to a length of about 5 feet, giant bees behave generally the same as their smaller cousins. Giant bees are usually not aggressive except when defending themselves or their hive.
Injury, Fortitude DC 11, initial and secondary damage 1d4 Con. The save DC is Constitution-based. A giant bee that successfully stings another creature pulls away, leaving its stinger in the creature. The bee then dies.