|Size/Type:||Medium Outsider (Extraplanar, Fire)|
|Hit Dice:||4d8+7 (25 hp)|
|Speed:||5 ft. (1 square), fly 60 ft. (good)|
|Armor Class:||15 (+1 Dex, +4 natural), touch 11, flat-footed 14|
|Attack:||Claw +6 melee (1d4+2) or bite +6 melee (1d8+3)|
|Full Attack:||4 claws +6 melee (1d4+2) or bite +6 melee (1d8+3)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Paralyzing gaze, improved grab, blood drain|
|Special Qualities:||Darkvision 60 ft., flight, immunity to fire, vulnerability to cold|
|Saves:||Fort +5, Ref +5, Will +5|
|Abilities:||Str 14, Dex 12, Con 13, Int 3, Wis 13, Cha 12|
|Skills:||Hide +8, Listen +8, Move Silently +8, Spot +8|
|Feats:||Improved Initiative, Toughness|
|Environment:||Elemental Plane of Fire|
|Organization:||Solitary, pair, or cluster (3-6)|
|Advancement:||5-6 HD (Medium); 7-12 HD (Large)|
A rast has anywhere from ten to fifteen claws, though it can only use four at once.
A rast has a body about the size of a large dog’s, with a head almost as large as the body. It weighs about 200 pounds.
Rasts paralyze as many of their foes as possible, then attack any that are still moving. A rast can claw or bite, but cannot do both during the same round.
Paralysis for 1d6 rounds, 30 feet, Fortitude DC 13 negates. The save DC is Charisma-based.
Blood Drain (Ex)
A rast drains blood from a grabbed opponent, dealing 1 point of Constitution damage each round it maintains the hold.