|Hit Dice:||6d6+6 (27 hp)|
|Speed:||30 ft. (6 squares), swim 20 ft.|
|Armor Class:||17 (+3 Dex, +4 deflection), touch 17, flat-footed 14|
|Attack:||Dagger +6 melee (1d4/19-20)|
|Full Attack:||Dagger +6 melee (1d4/19-20)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Blinding beauty, spells, spell-like abilities, stunning glance|
|Special Qualities:||Damage reduction 10/cold iron, low-light vision, unearthly grace, wild empathy|
|Saves:||Fort +7, Ref +12, Will +12|
|Abilities:||Str 10, Dex 17, Con 12, Int 16, Wis 17, Cha 19|
|Skills:||Concentration +10, Diplomacy +6, Escape Artist +12, Handle Animal +13, Heal +12, Hide +12, Listen +12, Move Silently +12, Ride +5, Sense Motive +12, Spot +12, Swim +8, Use Rope +3 (+5 with bindings)|
|Feats:||Combat Casting, Dodge, Weapon Finesse|
|Alignment:||Usually chaotic good|
|Advancement:||7-12 HD (Medium)|
A nymph is about the height and weight of a female elf.
Nymphs speak Sylvan and Common.
Blinding Beauty (Su)
This ability affects all humanoids within 30 feet of a nymph. Those who look directly at a nymph must succeed on a DC 17 Fortitude save or be blinded permanently as though by the blindness spell. A nymph can suppress or resume this ability as a free action.
The save DC is Charisma-based.
1/day—dimension door. Caster level 7th.
A nymph casts divine spells as a 7th-level druid.
Typical Druid Spells Prepared (6/5/4/3/1, save DC 13 + spell level)
0—cure minor wounds, detect magic, flare, guidance, light, resistance; 1st—calm animals, cure light wounds, entangle, longstrider, speak with animals; 2nd—barkskin, heat metal, lesser restoration, tree shape; 3rd— call lightning, cure moderate wounds, protection from energy; 4th—rusting grasp.
Stunning Glance (Su)
As a standard action, a wrathful nymph can stun a creature within 30 feet with a look. The target creature must succeed on a DC 17 Fortitude save or be stunned for 2d4 rounds. The save DC is Charisma-based.
Unearthly Grace (Su)
Wild Empathy (Ex)
This power works like the druid’s wild empathy class feature, except that a nymph has a +6 racial bonus on the check.
A nymph has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. She can always choose to take 10 on a Swim check, even if distracted or endangered. She can use the run action while swimming, provided she swims in a straight line.