|Size/Type:||Large Magical Beast|
|Hit Dice:||7d10+20 (58 hp)|
|Speed:||40 ft. (8 squares), climb 40 ft.|
|Armor Class:||16 (-1 size, +3 Dex, +4 natural), touch 12, flat-footed 15|
|Attack:||Claw +12 melee (1d4+6)|
|Full Attack:||4 claws +12 melee (1d4+6) and bite +7 melee (1d8+3)|
|Space/Reach:||10 ft./10 ft.|
|Special Attacks:||Rend 2d4+9|
|Special Qualities:||Darkvision 60 ft., low-light vision, scent|
|Saves:||Fort +7, Ref +8, Will +5|
|Abilities:||Str 22, Dex 17, Con 14, Int 2, Wis 12, Cha 7|
|Skills:||Climb +14, Move Silently +8, Spot +6|
|Feats:||Iron Will, Toughness (2)|
|Organization:||Solitary or company (5-8)|
|Advancement:||8-10 HD (Large); 11-21 HD (Huge)|
Girallons are savage, magical cousins of the gorilla. When moving on the ground, a girallon walks on its legs and lower arms. An adult girallon is about 8 feet tall, broad-chested, and covered in thick, pure white fur. It weighs about 800 pounds.
A solitary girallon usually conceals itself in the branches of a tree or under a pile of leaves and brush, with only its nose showing. When it spots or scents prey, it charges to the attack. A girallon picks up prey that is small enough to carry and withdraws, often vanishing into the trees before the victim’s companions can do anything to retaliate. Against larger foes, a girallon seeks to tear a single opponent to bits as quickly as it can.
A girallon that hits with two or more claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d4+9 points of damage.