|Hit Dice:||16d8+48 (120 hp)|
|Speed:||40 ft. (8 squares)|
|Armor Class:||17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15|
|Attack:||Claw +20 melee (2d4+8)|
|Full Attack:||2 claws +20 melee (2d4+8) and bite +14 melee (2d6+4)|
|Space/Reach:||10 ft./5 ft.|
|Special Attacks:||Improved grab, pounce, rake 2d4+4|
|Special Qualities:||Low-light vision, scent|
|Saves:||Fort +13, Ref +12, Will +11|
|Abilities:||Str 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10|
|Skills:||Hide +7*, Jump +14, Listen +6, Move Silently +11, Spot +7, Swim +10|
|Feats:||Alertness, Improved Natural Attack (claw), Improved Natural Attack (bite), Run, Stealthy, Weapon Focus (claw)|
|Organization:||Solitary or pair|
|Advancement:||17-32 HD (Large); 33-48 (Huge)|
Dire tigers prey on just about anything that moves. They will patiently stalk a potential meal, striking whenever the creature lets down its guard.
Dire tigers grow to be over 12 feet long and can weigh up to 6,000 pounds.
A dire tiger attacks by running at prey, leaping, and clawing and biting as it rakes with its rear claws.
To use this ability, a dire tiger must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Attack bonus +18 melee, damage 2d4+4.