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Animated Object




Animated Object

Animated Object, Tiny Animated Object, Small Animated Object, Medium
Size/Type: Tiny Construct Small Construct Medium Construct
Hit Dice: ½ d10 (2 hp) 1d10+10 (15 hp) 2d10+20 (31 hp)
Initiative: +2 +1 +0
Speed: 40 ft. (8 squares); 50 ft. legs, 60 ft. multiple legs; 80 ft. wheels 30 ft. (6 squares); 40 ft. legs, 50 ft. multiple legs, 70 ft. wheels 30 ft. (6 squares); 40 ft. legs, 50 ft. multiple legs, 70 ft. wheels
Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12 14 (+1 size, +1 Dex, +2 natural), touch 12, flat-footed 13 14 (+4 natural), touch 10, flat-footed 14
Base Attack/Grapple: +0/-9 +0/-4 +1/+2
Attack: Slam +1 melee (1d3-1) Slam +1 melee (1d4) Slam +2 melee (1d6+1)
Full Attack: Slam +1 melee (1d3-1) Slam +1 melee (1d4) Slam +2 melee (1d6+1)
Space/Reach: 2½ ft./0 ft. 5 ft./5 ft. 5 ft./5 ft.
Special Attacks: See text See text See text
Special Qualities: Construct traits, darkvision 60 ft., low-light vision; also see text Construct traits, darkvision 60 ft., low-light vision; also see text Construct traits, darkvision 60 ft., low-light vision; also see text
Saves: Fort +0, Ref +2, Will -5 Fort +0, Ref +1, Will -5 Fort +0, Ref +0, Will -5
Abilities: Str 8, Dex 14, Con Ø, Int Ø, Wis 1, Cha 1 Str 10, Dex 12, Con Ø, Int Ø, Wis 1, Cha 1 Str 12, Dex 10, Con Ø, Int Ø, Wis 1, Cha 1
Skills:
Feats:
Environment: Any Any Any
Organization: Group (4) Pair Solitary
Challenge Rating: ½ 1 2
Treasure: None None None
Alignment: Always neutral Always neutral Always neutral
Advancement:
Level Adjustment:
Animated Object, Large Animated Object, Huge Animated Object, Gargantuan
Size/Type: Large Construct Huge Construct Gargantuan Construct
Hit Dice: 4d10+30 (52 hp) 8d10+40 (84 hp) 16d10+60 (148 hp)
Initiative: +0 -1 -2
Speed: 20 ft. (4 squares); 30 ft. legs, 40 ft. multiple legs, 60 ft. wheels 20 ft. (4 squares); 30 ft. legs, 40 ft. multiple legs, 60 ft. wheels 10 ft. (2 squares); 20 ft. legs, 30 ft. multiple legs, 50 ft. wheels
Armor Class: 14 (-1 size, +5 natural), touch 9, flat-footed 14 13 (-2 size, -1 Dex, +6 natural), touch 7, flat-footed 13 12 (-4 size, -2 Dex, +8 natural), touch 4, flat-footed 12
Base Attack/Grapple: +3/+10 +6/+19 +12/+31
Attack: Slam +5 melee (1d8+4) Slam +9 melee (2d6+7) Slam +15 melee (2d8+10)
Full Attack: Slam +5 melee (1d8+4) Slam +9 melee (2d6+7) Slam +15 melee (2d8+10)
Space/Reach: 10 ft./5 ft. (long) 10 ft./10 ft. (tall) 15 ft./10 ft. (long) 15 ft./15 ft. (tall) 20 ft./15 ft. (long) 20 ft./20 ft. (tall)
Special Attacks: See text See text See text
Special Qualities: Construct traits, darkvision 60 ft., low-light vision; also see text Construct traits, darkvision 60 ft., low-light vision; also see text Construct traits, darkvision 60 ft., low-light vision; also see text
Saves: Fort +1, Ref +1, Will -4 Fort +2, Ref +1, Will -3 Fort +5, Ref +3, Will +0
Abilities: Str 16, Dex 10, Con Ø, Int Ø, Wis 1, Cha 1 Str 20, Dex 8, Con Ø, Int Ø, Wis 1, Cha 1 Str 24, Dex 6, Con Ø, Int Ø, Wis 1, Cha 1
Skills:
Feats:
Environment: Any Any Any
Organization: Solitary Solitary Solitary
Challenge Rating: 3 5 7
Treasure: None None None
Alignment: Always neutral Always neutral Always neutral
Advancement:
Level Adjustment:
Animated Object, Colossal
Size/Type: Colossal Construct
Hit Dice: 32d10+80 (256 hp)
Initiative: -3
Speed: 10 ft. (2 squares); 20 ft. legs, 30 ft. multiple legs, 50 ft. wheels
Armor Class: 11 (-8 size, -3 Dex, +12 natural), touch -1, flat-footed 11
Base Attack/Grapple: +24/+49
Attack: Slam +25 melee (4d6+13)
Full Attack: Slam +25 melee (4d6+13)
Space/Reach: 30 ft./20 ft. (long) 30 ft./30 ft. (tall)
Special Attacks: See text
Special Qualities: Construct traits, darkvision 60 ft., low-light vision; also see text
Saves: Fort +10, Ref +7, Will +5
Abilities: Str 28, Dex 4, Con Ø, Int Ø, Wis 1, Cha 1
Skills:
Feats:
Environment: Any
Organization: Solitary
Challenge Rating: 10
Treasure: None
Alignment: Always neutral
Advancement:
Level Adjustment:

Animated objects come in all sizes, shapes, and colors. They owe their existence as creatures to spells such as animate objects or similar supernatural abilities.

Combat

Animated objects fight only as directed by the animator. They follow orders without question and to the best of their abilities. Since they do not need to breathe and never tire, they can be extremely capable minions.

An animated object can have one or more of the following special abilities, depending on its form.

Blind (Ex)

A sheetlike animated object such as a carpet or tapestry can grapple an opponent up to three sizes larger than itself. The object makes a normal grapple check. If it wins, it wraps itself around the opponent’s head, causing that creature to be blinded until removed.

Constrict (Ex)

A flexible animated object such as a rope, vine, or rug deals damage equal to its slam damage value plus 1½ times its Strength bonus with a successful grapple check against a creature up to one size larger than itself.

An object of at least Large size can make constriction attacks against multiple creatures at once, if they all are at least two sizes smaller than the object and can fit under it.

Hardness (Ex)

An animated object has the same hardness it had before it was animated.

Improved Speed (Ex)

The base land speed given in the statistics block assume that an animated object lurches, rocks, or slithers along.

Objects with two legs (statues, ladders) or a similar shape that allows faster movement have a +10 foot bonus to speed. Objects with multiple legs (tables, chairs) have a +20 foot bonus to speed. Wheeled objects have a +40 foot bonus to speed.

Objects might have additional modes of movement. A wooden object can float and has a swim speed equal to half its land speed. A rope or similar sinuous object has a climb speed equal to half its land speed. A sheetlike object can fly (clumsy maneuverability) at half its normal speed.

Trample (Ex)

An animated object of at least Large size and with a hardness of at least 10 can trample creatures two or more sizes smaller than itself, dealing damage equal to the object’s slam damage + 1½ times its Strength bonus. Opponents who do not make attacks of opportunity against the object can attempt Reflex saves (DC 10 + ½ object’s HD + object’s Str modifier) to halve the damage.