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Snake




Snake

Snakes usually are not aggressive and flee when confronted.

Skills

Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

Constrictor Snake

Constrictor Snake Constrictor Snake, Giant
Size/Type: Medium Animal Huge Animal
Hit Dice: 3d8+6 (19 hp) 11d8+14 (63 hp)
Initiative: +7 +3
Speed: 20 ft. (4 squares), climb 20 ft., swim 20 ft. 20 ft. (4 squares), climb 20 ft., swim 20 ft.
Armor Class: 15 (+3 Dex, +2 natural), touch 13, flat-footed 12 15 (-2 size, +3 Dex, +4 natural), touch 11, flat-footed 12
Base Attack/Grapple: +2/+5 +8/+23
Attack: Bite +5 melee (1d3+4) Bite +13 melee (1d8+10)
Full Attack: Bite +5 melee (1d3+4) Bite +13 melee (1d8+10)
Space/Reach: 5 ft./5 ft. 15 ft./10 ft.
Special Attacks: Constrict 1d3+4, improved grab Constrict 1d8+10, improved grab
Special Qualities: Scent Scent
Saves: Fort +4, Ref +6, Will +2 Fort +8, Ref +10, Will +4
Abilities: Str 17, Dex 17, Con 13, Int 1, Wis 12, Cha 2 Str 25, Dex 17, Con 13, Int 1, Wis 12, Cha 2
Skills: Balance +11, Climb +14, Hide +10, Listen +7, Spot +7, Swim +11 Balance +11, Climb +17, Hide +10, Listen +9, Spot +9, Swim +16
Feats: Alertness, Improved Initiative, Toughness Alertness, Endurance, Skill Focus (Hide), Toughness
Environment: Warm forests Warm forests
Organization: Solitary Solitary
Challenge Rating: 2 5
Advancement: 4-5 HD (Medium); 6-10 HD (Large) 12-16 HD (Huge); 17-33 HD (Gargantuan)
Level Adjustment:

Constrictor snakes usually are not aggressive and flee when confronted. They hunt for food but do not attempt to make a meal out of any creature that is too large to constrict.

Combat

Constrictor snakes hunt by grabbing prey with their mouths and then squeezing it with their powerful bodies.

Constrict (Ex)

On a successful grapple check, a constrictor snake deals 1d3+4 points of damage.

Improved Grab (Ex)

To use this ability, a constrictor snake must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

Constrictor Snake, Giant

Giant constrictor snakes are more aggressive than their smaller cousins, principally because they need a great amount of food to survive.

Viper Snake

Snake, Tiny Viper Snake, Small Viper
Size/Type: Tiny Animal Small Animal
Hit Dice: ¼ d8 (1 hp) 1d8 (4 hp)
Initiative: +7 +7
Speed: 15 ft. (3 squares), climb 15 ft., swim 15 ft. 20 ft. (4 squares), climb 20 ft., swim 20 ft.
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14
Base Attack/Grapple: +0/-11 +0/-6
Attack: Bite +5 melee (1 plus poison) Bite +4 melee (1d2-2 plus poison)
Full Attack: Bite +5 melee (1 plus poison) Bite +4 melee (1d2-2 plus poison)
Space/Reach: 2½ ft./0 ft. 5 ft./5 ft.
Special Attacks: Poison Poison
Special Qualities: Scent Scent
Saves: Fort +2, Ref +5, Will +1 Fort +2, Ref +5, Will +1
Abilities: Str 4, Dex 17, Con 11, Int 1, Wis 12, Cha 2 Str 6, Dex 17, Con 11, Int 1, Wis 12, Cha 2
Skills: Balance +11, Climb +11, Hide +15, Listen +6, Spot +6, Swim +5 Balance +11, Climb +11, Hide +11, Listen +7, Spot +7, Swim +6
Feats: Improved Initiative, Weapon FinesseB Improved Initiative, Weapon FinesseB
Environment: Temperate marshes Temperate marshes
Organization: Solitary Solitary
Challenge Rating: 1/3 ½
Advancement:
Level Adjustment:
Snake, Medium Viper Snake, Large Viper Snake, Huge Viper
Size/Type: Medium Animal Large Animal Huge Animal
Hit Dice: 2d8 (9 hp) 3d8 (13 hp) 6d8+6 (33 hp)
Initiative: +3 +7 +6
Speed: 20 ft. (4 squares), climb 20 ft., swim 20 ft. 20 ft. (4 squares), climb 20 ft., swim 20 ft. 20 ft. (4 squares), climb 20 ft., swim 20 ft.
Armor Class: 16 (+3 Dex, +3 natural), touch 13, flat-footed 13 15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12 15 (-2 size, +2 Dex, +5 natural), touch 10, flat-footed 15
Base Attack/Grapple: +1/+0 +2/+6 +4/+15
Attack: Bite +4 melee (1d4-1 plus poison) Bite +4 melee (1d4 plus poison) Bite +6 melee (1d6+4 plus poison)
Full Attack: Bite +4 melee (1d4-1 plus poison) Bite +4 melee (1d4 plus poison) Bite +6 melee (1d6+4 plus poison)
Space/Reach: 5 ft./5 ft. 10 ft./5 ft. 15 ft./10 ft.
Special Attacks: Poison Poison Poison
Special Qualities: Scent Scent Scent
Saves: Fort +3, Ref +6, Will +1 Fort +3, Ref +6, Will +2 Fort +6, Ref +7, Will +3
Abilities: Str 8, Dex 17, Con 11, Int 1, Wis 12, Cha 2 Str 10, Dex 17, Con 11, Int 1, Wis 12, Cha 2 Str 16, Dex 15, Con 13, Int 1, Wis 12, Cha 2
Skills: Balance +11, Climb +11, Hide +12, Listen +5, Spot +5, Swim +7 Balance +11, Climb +11, Hide +8, Listen +5, Spot +6, Swim +8 Balance +10, Climb +11, Hide +3, Listen +7, Spot +7, Swim +11
Feats: Weapon Finesse Improved Initiative, Weapon Finesse Improved Initiative, Run, Weapon Focus (bite)
Environment: Temperate marshes Temperate marshes Temperate marshes
Organization: Solitary Solitary Solitary
Challenge Rating: 1 2 3
Advancement: 7-18 HD (Huge)
Level Adjustment:

These creatures range widely in size. They are not particularly aggressive, but will often lash out with a bite attack before attempting to retreat.

Viper Poison
Size Fort DC
Tiny 10
Small 10
Medium 11
Large 11
Huge 14

Combat

Viper snakes rely on their venomous bite to kill prey and defend themselves.

Poison (Ex)

A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con. The save DC varies by the snake’s size, as shown on the table below. The save DCs are Constitution-based.