|Hit Dice:||¼ d8 (1 hp)|
|Speed:||15 ft. (3 squares), climb 15 ft., swim 15 ft.|
|Armor Class:||14 (+2 size, +2 Dex), touch 14, flat-footed 12|
|Attack:||Bite +4 melee (1d3-4)|
|Full Attack:||Bite +4 melee (1d3-4)|
|Space/Reach:||2½ ft./0 ft.|
|Special Qualities:||Low-light vision, scent|
|Saves:||Fort +2, Ref +4, Will +1|
|Abilities:||Str 2, Dex 15, Con 10, Int 2, Wis 12, Cha 2|
|Skills:||Balance +10, Climb +12, Hide +16,
Move Silently +10, Swim +10
|Feats:||Stealthy, Weapon FinesseB|
These omnivorous rodents thrive almost anywhere.
Rats usually run away. They bite only as a last resort.
Rats have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Swim checks. A rat can always choose to take 10 on Climb checks, even if rushed or threatened. A rat uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks. A rat has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.