|Level:||Brd 1, Sor/Wiz 1|
|Components:||V, S, M|
|Casting Time:||1 round|
|Range:||Medium (100 ft. + 10 ft./level)|
|Area:||One or more living creatures within a 10-ft.-radius burst|
|Saving Throw:||Will negates|
A sleep spell causes a magical slumber to come upon 4 Hit Dice of creatures. Creatures with the fewest HD are affected first.
Among creatures with equal HD, those who are closest to the spell’s point of origin are affected first. Hit Dice that are not sufficient to affect a creature are wasted.
A pinch of fine sand, rose petals, or a live cricket.