|Components:||V, S, M|
|Casting Time:||1 standard action|
|Range:||Close (25 ft. + 5 ft./2 levels)|
|Target:||Fifty projectiles, all of which must be in contact with each other at the time of casting|
You turn ammunition (such as arrows, bolts, shuriken, and stones) into fiery projectiles. Each piece of ammunition deals an extra 1d6 points of fire damage to any target it hits. A flaming projectile can easily ignite a flammable object or structure, but it won’t ignite a creature it strikes.
A drop of oil and a small piece of flint.