Cure Light Wounds
|Level:||Brd 1, Clr 1, Drd 1, Healing 1, Pal 1, Rgr 2|
|Casting Time:||1 standard action|
|Saving Throw:||Will half (harmless); see text|
|Spell Resistance:||Yes (harmless); see text|
When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5).
Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.