|Size/Type:||Medium Monstrous Humanoid|
|Hit Dice:||25d8+225 (337 hp)|
|Initiative:||+26 (+18 Dex, +8 Superior Initiative)|
|Armor Class:||40 (+18 Dex, +12 insight)|
|Attack:||+10 keen dagger of human dread +54 melee (1d4+21/17-20)|
|Full Attack:||+10 keen dagger of human dread +54/+49/+44/+39 melee (1d4+21/17-20)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Fear gaze, sneak attack +13d6|
|Special Qualities:||Blindsight 60 ft., opportunist, quiescence, spell-like abilities, SR 35, DR 10/epic|
|Saves:||Fort +17, Ref +32, Will +21|
|Abilities:||Str 32, Dex 46, Con 29, Int 26, Wis 25, Cha 30|
|Skills:||Bluff +38, Climb +39, Hide +46, Intimidate +38, Jump +39, Listen +35, Move Silently +66, Spot +35, Survival +35, Tumble +46|
|Feats:||Dodge, Improved Initiative, Improved Critical (dagger), Mobility, Spring Attack, Weapon Finesse, Weapon Focus (dagger)|
|Epic Feats:||Sneak Attack of Opportunity, Superior Initiative|
|Treasure:||Nonstandard (just its dagger)|
|Alignment:||Usually lawful evil|
|Advancement:||25+ HD (Medium-size)|
In the hand of any other creature but a gloom, the dagger is a +5 keen dagger.
Viewing the gloom’s face inspires terror. Creatures that meet the gloom’s gaze must succeed at a Will save (DC 32) or suffer the effects of a fear spell as cast by a 20th-level caster. The DC is Charisma-based.
This ability functions like the rogue class feature of the same name.
Sneak Attack (Ex)
A gloom is able to sneak attack as a 25th-level rogue, dealing 13d6 extra damage.
A gloom is constantly silent, as per the silence spell, although the area does not extend beyond the creature itself. This quality gives it a +20 racial bonus on Move Silently checks (it is still possible for a gloom to create noise, such as by bumping into something that scrapes on the floor or by sounding a chime). The gloom can lower this effect at will.